[{"data":1,"prerenderedAt":503},["ShallowReactive",2],{"post-\u002Fblog\u002Fstrategie-capital-flechettes":3,"post-other-\u002Fblog\u002Fstrategie-capital-flechettes":263},{"id":4,"title":5,"body":6,"date":253,"description":254,"extension":255,"key":256,"meta":257,"navigation":258,"path":259,"seo":260,"stem":261,"__hash__":262},"blog_fr\u002Fblog\u002Fstrategie-capital-flechettes.md","Stratégie au Capital aux fléchettes : garde ton score intact",{"type":7,"value":8,"toc":235},"minimark",[9,18,27,32,39,61,64,68,74,80,84,87,91,101,106,109,112,116,123,126,130,141,144,148,151,155,162,165,169,189,193,200,203,217,221,228],[10,11,12,13,17],"p",{},"Au Capital, le meilleur lanceur de la soirée ne gagne pas toujours. Une seule manche à zéro et ton total est ",[14,15,16],"strong",{},"divisé par deux"," : tout le jeu consiste à doser l'ambition et la prudence, contrat après contrat. Voici comment aborder chaque manche pour finir avec le plus gros capital.",[10,19,20,21,26],{},"On s'appuie sur les ",[22,23,25],"a",{"href":24},"\u002Fregles\u002Fcapital","règles du Capital"," de Throw : 17 manches par défaut (18 avec le triple 1), score divisé par deux à chaque échec (la règle par défaut), arrondi au supérieur.",[28,29,31],"h2",{"id":30},"la-règle-dor-ne-jamais-faire-zéro","La règle d'or : ne jamais faire zéro",[10,33,34,35,38],{},"Un échec, c'est une manche à ",[14,36,37],{},"0 point",". Une seule fléchette valide suffit à l'éviter, et ce principe guide presque tout :",[40,41,42,54],"ul",{},[43,44,45,46,49,50,53],"li",{},"Sur une ",[14,47,48],{},"manche à numéro",", ta troisième fléchette ne vise pas le triple si les deux premières sont parties à côté. Elle vise le ",[14,51,52],{},"gros simple",", la zone la plus large du secteur.",[43,55,56,57,60],{},"Plus la partie avance, plus un échec coûte cher. À la manche 2, tu perds la moitié de pas grand-chose. À la manche 16 avec 400 points, tu en perds ",[14,58,59],{},"200",".",[10,62,63],{},"En clair : prends des risques en début de partie, sécurise en fin de partie.",[28,65,67],{"id":66},"la-manche-capital-ta-fondation","La manche CAPITAL, ta fondation",[10,69,70,71,60],{},"Toute la cible compte : impossible d'échouer, sauf à rater la cible trois fois. Vise ce que tu touches le mieux au 501, en général le ",[14,72,73],{},"triple 20",[10,75,76,77,60],{},"C'est ta base, et si la manche TRIPLE 1 est activée, ",[14,78,79],{},"chaque triple 1 de la finale vaut exactement ce score",[28,81,83],{"id":82},"les-manches-à-numéro-20-19-18-13","Les manches à numéro (20, 19, 18... 13)",[10,85,86],{},"Simple, double ou triple du numéro, chacun à sa valeur. Les deux premières fléchettes peuvent viser le triple ; si aucune n'est rentrée, la troisième assure le simple. Sur les numéros peu travaillés (14, 13), un simple vaut mieux qu'un triple raté dans le voisin.",[28,88,90],{"id":89},"les-contrats-de-volée-adapte-toi-fléchette-par-fléchette","Les contrats de volée : adapte-toi fléchette par fléchette",[10,92,93,94,97,98,60],{},"Cinq contrats se jugent sur les ",[14,95,96],{},"3 fléchettes ensemble",". C'est tout ou rien : réussi, tu marques le total de ta volée ; raté, zéro. Le secret, c'est de ",[14,99,100],{},"décider de la fléchette suivante en fonction de la précédente",[102,103,105],"h3",{"id":104},"_3-couleurs","3 COULEURS",[10,107,108],{},"Les simples sont noirs ou blancs (ils alternent autour de la cible), les doubles et triples rouges ou verts, le bull à 50 rouge, le bull à 25 vert. Il te faut 3 couleurs différentes.",[10,110,111],{},"Le plus sûr : deux simples de couleurs différentes (le 20 noir et le 1 blanc, par exemple), puis une fléchette dans un anneau ou dans le bull pour le rouge ou le vert.",[102,113,115],{"id":114},"_3-à-suivre","3 À SUIVRE",[10,117,118,119,122],{},"Trois numéros qui se suivent (4, 5, 6), dans n'importe quel ordre, ",[14,120,121],{},"triples exclus",". Les numéros consécutifs ne sont pas voisins sur la cible, donc chaque fléchette se vise séparément.",[10,124,125],{},"Ne fige pas ton plan : si ta première tombe dans le 12, vise le 11 ou le 13 ensuite. Et méfie-toi des triples, un seul fait rater le contrat.",[102,127,129],{"id":128},"_57-points","57 POINTS",[10,131,132,133,136,137,140],{},"Il faut un total d'",[14,134,135],{},"exactement 57",". La combinaison la plus simple : ",[14,138,139],{},"trois simples 19"," (19 + 19 + 19). Autre classique : 20 + 20 + 17.",[10,142,143],{},"Calcule après chaque fléchette : il te reste combien, et quelle case donne pile ce reste ? Après un 20, il te faut 37 en deux fléchettes (20 + 17 ou 18 + 19). Après un triple 20, c'est déjà trop : le contrat est perdu.",[102,145,147],{"id":146},"_3-à-côté","3 À CÔTÉ",[10,149,150],{},"Trois secteurs voisins sur la cible (comme 20, 1, 18), triples compris. Le contrat le plus facile à construire : tes fléchettes « ratées » tombent justement à côté. Laisse la première choisir la zone, puis complète autour.",[102,152,154],{"id":153},"diagonale","DIAGONALE",[10,156,157,158,161],{},"Un bull et deux numéros ",[14,159,160],{},"opposés"," sur la cible (20 et 3, ou 6 et 11 à l'horizontale). L'ordre ne compte pas.",[10,163,164],{},"L'astuce : ta première fléchette dans un numéro décide de la diagonale. Tombée dans le 19 ? Ton numéro opposé, c'est le 1, et il te reste le bull. Tu peux aussi faire l'inverse et commencer par le bull, la fléchette la plus dure : si elle rentre, il ne te reste qu'à trouver deux numéros face à face.",[28,166,168],{"id":167},"triple-double-et-bulle","TRIPLE, DOUBLE et BULLE",[40,170,171,177,183],{},[43,172,173,176],{},[14,174,175],{},"TRIPLE"," : seuls les triples comptent, n'importe lequel. Choisis celui que tu touches le plus souvent, pas forcément le 20.",[43,178,179,182],{},[14,180,181],{},"DOUBLE"," : seuls les doubles, bull à 50 compris. Ton double de finish préféré au 501 est le bon choix.",[43,184,185,188],{},[14,186,187],{},"BULLE"," : 25 ou 50. Vise le centre, un 25 suffit à sauver ta manche.",[28,190,192],{"id":191},"bien-choisir-son-bonus-secret","Bien choisir son bonus secret",[10,194,195,196,199],{},"Avant la partie, chacun mise en secret sur une manche. Si tu y fais ",[14,197,198],{},"le meilleur score, seul",", ce score est multiplié (x2 par défaut, x3 en option). Avec le vol de bonus, un autre joueur seul en tête te le prend.",[10,201,202],{},"Deux approches :",[40,204,205,211],{},[43,206,207,210],{},[14,208,209],{},"Une manche où tu as un vrai avantage"," : ton numéro fétiche, ou le triple si tu es le plus régulier de la table.",[43,212,213,216],{},[14,214,215],{},"Un contrat de volée difficile"," (DIAGONALE, 57 POINTS) : les autres font souvent zéro, une seule réussite te met seul en tête. Mais si tout le monde rate, le bonus est perdu, comme en cas d'égalité.",[28,218,220],{"id":219},"la-finale-au-triple-1","La finale au triple 1",[10,222,223,224,227],{},"Si elle est activée, chaque ",[14,225,226],{},"triple 1"," rapporte ton score de la manche CAPITAL. Trois fléchettes, trois chances de gros points. Mais zéro triple 1, c'est un échec, et ton total est divisé par deux à la toute dernière manche. Si tu mènes largement, c'est le moment de serrer les dents.",[10,229,230,231,60],{},"Dans Throw, le téléphone juge chaque contrat tout seul, contrats de volée compris : tu te concentres sur tes calculs, pas sur la feuille de score. Envie de varier ? Découvre les ",[22,232,234],{"href":233},"\u002Fblog\u002Fjeux-de-flechettes-a-plusieurs","autres jeux à plusieurs",{"title":236,"searchDepth":237,"depth":237,"links":238},"",2,[239,240,241,242,250,251,252],{"id":30,"depth":237,"text":31},{"id":66,"depth":237,"text":67},{"id":82,"depth":237,"text":83},{"id":89,"depth":237,"text":90,"children":243},[244,246,247,248,249],{"id":104,"depth":245,"text":105},3,{"id":114,"depth":245,"text":115},{"id":128,"depth":245,"text":129},{"id":146,"depth":245,"text":147},{"id":153,"depth":245,"text":154},{"id":167,"depth":237,"text":168},{"id":191,"depth":237,"text":192},{"id":219,"depth":237,"text":220},"2026-10-27","Manche CAPITAL, contrats piégeux, 57 points, diagonale, bonus secret : la stratégie au Capital (Halve It) pour remplir chaque contrat et garder ton score.","md","capital-strategy",{},true,"\u002Fblog\u002Fstrategie-capital-flechettes",{"title":5,"description":254},"blog\u002Fstrategie-capital-flechettes","vObdj8TTSKBJBdmwEJzYRvrLgc2xTx6bCPxta47G1DQ",{"id":264,"title":265,"body":266,"date":253,"description":497,"extension":255,"key":256,"meta":498,"navigation":258,"path":499,"seo":500,"stem":501,"__hash__":502},"blog_en\u002Fen\u002Fblog\u002Fhalve-it-strategy.md","Halve It darts strategy: stop watching your score shrink",{"type":7,"value":267,"toc":482},[268,275,283,287,294,312,315,319,325,331,335,338,342,352,356,359,362,366,373,376,378,389,392,396,399,403,410,413,417,436,440,447,450,464,468,475],[10,269,270,271,274],{},"At Halve It, the best thrower in the room doesn't always win. One round on zero and your total is ",[14,272,273],{},"cut in half",": the whole game is about balancing ambition and caution, one round at a time. Here's how to approach each round so you finish with the biggest score on the board.",[10,276,277,278,282],{},"This guide follows the ",[22,279,281],{"href":280},"\u002Fen\u002Frules\u002Fhalve-it","Halve It rules"," as Throw plays them (the French version, Le Capital): 17 rounds by default (18 with the treble 1 finale), your score halved on every fail (the default rule), rounded up.",[28,284,286],{"id":285},"the-golden-rule-never-score-zero","The golden rule: never score zero",[10,288,289,290,293],{},"A fail is a round worth ",[14,291,292],{},"0 points",". One valid dart is enough to avoid it, and that drives almost every decision:",[40,295,296,307],{},[43,297,298,299,302,303,306],{},"In a ",[14,300,301],{},"number round",", your third dart doesn't go for the treble if the first two have missed. It goes for the ",[14,304,305],{},"big single",", the widest part of the segment.",[43,308,309,310,60],{},"The further into the game you are, the more a fail costs. In round 2 you lose half of not very much. In round 16 with 400 points, you lose ",[14,311,59],{},[10,313,314],{},"Take risks early, play safe late.",[28,316,318],{"id":317},"the-capital-round-your-foundation","The CAPITAL round: your foundation",[10,320,321,322,60],{},"The whole board counts: you can't fail unless all three darts miss the board. Aim at whatever you hit best at 501, usually the ",[14,323,324],{},"treble 20",[10,326,327,328,60],{},"It's your base, and if the TREBLE 1 round is switched on, ",[14,329,330],{},"every treble 1 in the finale is worth exactly this score",[28,332,334],{"id":333},"number-rounds-20-19-18-13","Number rounds (20, 19, 18... 13)",[10,336,337],{},"Single, double or treble of the number, each at face value. Your first two darts can go for the treble; if neither has landed, the third makes sure of the single. On the numbers you rarely practise (14, 13), a single in the right bed beats a missed treble in the neighbour.",[28,339,341],{"id":340},"whole-visit-rounds-adapt-dart-by-dart","Whole-visit rounds: adapt dart by dart",[10,343,344,345,348,349,60],{},"Five rounds are judged on ",[14,346,347],{},"all 3 darts together",". It's all or nothing: make it and you score your visit's total; miss it and you score zero. The trick is to ",[14,350,351],{},"choose each dart based on the one before",[102,353,355],{"id":354},"_3-colours","3 COLOURS",[10,357,358],{},"Singles are black or white (they alternate around the board), doubles and trebles red or green, the bullseye red and the outer bull green. You need three different colours.",[10,360,361],{},"The safest route: two singles of different colours (the black 20 and the white 1, say), then a dart in a ring or the bull for your red or green.",[102,363,365],{"id":364},"_3-in-a-row","3 IN A ROW",[10,367,368,369,372],{},"Three consecutive numbers (4, 5, 6), in any order, ",[14,370,371],{},"trebles excluded",". Consecutive numbers aren't neighbours on the board, so each dart needs its own aim.",[10,374,375],{},"Don't lock in your plan: if your first dart lands in the 12, go for the 11 or the 13 next. And watch out for trebles, a single one spoils the round.",[102,377,129],{"id":128},[10,379,380,381,384,385,388],{},"You need a total of ",[14,382,383],{},"exactly 57",". The simplest way: ",[14,386,387],{},"three single 19s"," (19 + 19 + 19). Another favourite: 20 + 20 + 17.",[10,390,391],{},"Do the maths after every dart: how much is left, and which bed gives you exactly that? After a 20, you need 37 with two darts (20 + 17 or 18 + 19). After a treble 20, you're already over: the round is gone.",[102,393,395],{"id":394},"_3-side-by-side","3 SIDE BY SIDE",[10,397,398],{},"Three neighbouring segments on the board (like 20, 1, 18), trebles allowed. The easiest round to build: your \"missed\" darts land right next door anyway. Let the first one pick the area, then fill in around it.",[102,400,402],{"id":401},"diagonal","DIAGONAL",[10,404,405,406,409],{},"One bull and two numbers ",[14,407,408],{},"opposite"," each other on the board (20 and 3, or 6 and 11 across the middle). Order doesn't matter.",[10,411,412],{},"The trick: your first dart in a number decides the diagonal. Landed in the 19? Your opposite number is the 1, and the bull is still to come. You can also flip it round and start with the bull, the hardest dart: if it goes in, all you need is two numbers facing each other.",[28,414,416],{"id":415},"treble-double-and-bull","TREBLE, DOUBLE and BULL",[40,418,419,425,430],{},[43,420,421,424],{},[14,422,423],{},"TREBLE",": only trebles count, any treble. Pick the one you hit most often, not necessarily the 20.",[43,426,427,429],{},[14,428,181],{},": only doubles, bullseye included. Your favourite checkout double from 501 is the right call.",[43,431,432,435],{},[14,433,434],{},"BULL",": 25 or 50. Aim at the middle, an outer bull is enough to save your round.",[28,437,439],{"id":438},"picking-your-secret-bonus","Picking your secret bonus",[10,441,442,443,446],{},"Before the game, everyone secretly bets on one round. If you post ",[14,444,445],{},"the best score of that round, on your own",", it gets multiplied (x2 by default, x3 as an option). With bonus stealing on, another player who tops that round on their own takes it from you.",[10,448,449],{},"Two ways to play it:",[40,451,452,458],{},[43,453,454,457],{},[14,455,456],{},"A round where you have a real edge",": your favourite number, or the TREBLE round if you're the most consistent player at the table.",[43,459,460,463],{},[14,461,462],{},"A hard whole-visit round"," (DIAGONAL, 57 POINTS): others often score zero, so one success puts you alone at the top. But if everybody misses, the bonus is lost, just as it is on a tie.",[28,465,467],{"id":466},"the-treble-1-finale","The treble 1 finale",[10,469,470,471,474],{},"If it's switched on, every ",[14,472,473],{},"treble 1"," is worth your CAPITAL round score. Three darts, three shots at big points. But no treble 1 at all is a fail, and your total gets halved in the very last round. If you're well ahead, this is the moment to hold your nerve.",[10,476,477,478,60],{},"In Throw, the phone judges every round by itself, whole-visit rounds included: you focus on your maths, not the scoresheet. Fancy a change? Try ",[22,479,481],{"href":480},"\u002Fen\u002Fblog\u002Fdarts-games-for-groups","more darts games for groups",{"title":236,"searchDepth":237,"depth":237,"links":483},[484,485,486,487,494,495,496],{"id":285,"depth":237,"text":286},{"id":317,"depth":237,"text":318},{"id":333,"depth":237,"text":334},{"id":340,"depth":237,"text":341,"children":488},[489,490,491,492,493],{"id":354,"depth":245,"text":355},{"id":364,"depth":245,"text":365},{"id":128,"depth":245,"text":129},{"id":394,"depth":245,"text":395},{"id":401,"depth":245,"text":402},{"id":415,"depth":237,"text":416},{"id":438,"depth":237,"text":439},{"id":466,"depth":237,"text":467},"The CAPITAL round, tricky targets, exactly 57, the diagonal and the secret bonus: a Halve It strategy guide to hit every round and keep your score intact.",{},"\u002Fen\u002Fblog\u002Fhalve-it-strategy",{"title":265,"description":497},"en\u002Fblog\u002Fhalve-it-strategy","QYES002dEG-qTrh9w-WfAx0Vv3KvbyOJhaHsUFE9EJs",1794595395870]