[{"data":1,"prerenderedAt":519},["ShallowReactive",2],{"post-\u002Fblog\u002Fstrategie-cricket-flechettes":3,"post-other-\u002Fblog\u002Fstrategie-cricket-flechettes":273},{"id":4,"title":5,"body":6,"date":263,"description":264,"extension":265,"key":266,"meta":267,"navigation":268,"path":269,"seo":270,"stem":271,"__hash__":272},"blog_fr\u002Fblog\u002Fstrategie-cricket-flechettes.md","Stratégie au cricket aux fléchettes : marquer ou fermer ?",{"type":7,"value":8,"toc":253},"minimark",[9,18,31,36,43,46,66,70,73,80,100,103,107,114,117,129,132,136,147,150,166,173,177,192,195,219,222,226,237,245],[10,11,12,13,17],"p",{},"Au cricket, à niveau égal, celui qui sait ",[14,15,16],"strong",{},"quand marquer et quand fermer"," gagne plus de legs. La précision compte, mais chaque volée pose une vraie question tactique. Voici les principes qui font la différence, en version classique comme en cut-throat.",[10,19,20,21,24,25,30],{},"Rappel : on joue du 15 au 20 et sur le bull, il faut ",[14,22,23],{},"3 marques"," pour fermer une cible, et une cible fermée chez toi rapporte des points tant qu'un adversaire ne l'a pas fermée. Le détail est dans les ",[26,27,29],"a",{"href":28},"\u002Fregles\u002Fcricket","règles du cricket",".",[32,33,35],"h2",{"id":34},"ouvrir-le-20-dabord-oui-en-général","Ouvrir le 20 d'abord : oui, en général",[10,37,38,39,42],{},"Aucun ordre n'est imposé. Mais la plupart des joueurs commencent par le ",[14,40,41],{},"20"," : c'est la cible qui rapporte le plus par marque (hors bull), et celle que tu travailles déjà au 501. Ensuite, on descend en général : 19, 18, 17...",[10,44,45],{},"Deux cas où tu peux t'écarter de cette habitude :",[47,48,49,56],"ul",{},[50,51,52,55],"li",{},[14,53,54],{},"Ton 20 ne rentre pas ce soir"," : si tes fléchettes partent dans le 1 et le 5, passe au 19 (encadré par le 7 et le 3). Une volée sans marque, c'est une volée offerte à l'adversaire.",[50,57,58,61,62,65],{},[14,59,60],{},"L'adversaire a déjà fermé le 20"," et marque dessus : là, la question n'est plus d'ouvrir, mais de ",[14,63,64],{},"couvrir"," (voir plus bas).",[32,67,69],{"id":68},"marquer-des-points-ou-fermer-la-règle-du-score","Marquer des points ou fermer : la règle du score",[10,71,72],{},"C'est LE dilemme du cricket. Tu as fermé le 20, ton adversaire non. Faut-il continuer à charger le 20 pour prendre des points, ou aller fermer le 19 ?",[10,74,75,76,79],{},"En variante ",[14,77,78],{},"Standard"," (le score le plus haut gagne), une règle simple fonctionne bien :",[47,81,82,88,94],{},[50,83,84,87],{},[14,85,86],{},"Tu es derrière au score"," : marque des points sur une cible que tu as fermée et que l'adversaire n'a pas encore fermée. Tu ne peux pas gagner en étant derrière, même avec tout fermé.",[50,89,90,93],{},[14,91,92],{},"Tu es devant au score"," : ferme. Chaque cible fermée en plus, c'est une cible où l'adversaire ne pourra plus marquer contre toi.",[50,95,96,99],{},[14,97,98],{},"Tu es devant de beaucoup"," : ne t'acharne pas à marquer encore. Une avance de points ne sert qu'à te protéger pendant que tu fermes le reste.",[10,101,102],{},"L'erreur classique : empiler des points sur le 20 pendant que l'adversaire ferme tranquillement 19, 18 et 17. Les points sont une assurance, pas un objectif.",[32,104,106],{"id":105},"couvrir-les-numéros-de-ladversaire","Couvrir les numéros de l'adversaire",[10,108,109,110,113],{},"Quand ton adversaire a fermé une cible que tu as encore ouverte, ",[14,111,112],{},"chaque volée qu'il y met te coûte des points",". Fermer cette cible chez toi, c'est « couvrir » : la cible devient morte et son avantage disparaît.",[10,115,116],{},"Quand couvrir ?",[47,118,119,122],{},[50,120,121],{},"Dès qu'il prend des points dessus et que tu es en retard au score.",[50,123,124,125,128],{},"Surtout si c'est un numéro haut (le 20 ou le 19), où une seule volée peut faire ",[14,126,127],{},"60 points"," avec un triple.",[10,130,131],{},"Largement devant, tu peux laisser filer un peu. Mais ne laisse jamais une cible ouverte devenir sa machine à points.",[32,133,135],{"id":134},"le-bull-la-bataille-de-la-fin","Le bull, la bataille de la fin",[10,137,138,139,142,143,146],{},"Le bull se garde presque toujours pour la fin, parce que c'est la cible la plus dure à fermer : le bull extérieur (25) vaut ",[14,140,141],{},"1 marque",", le bull central (50) en vaut ",[14,144,145],{},"2",". Il n'y a pas de triple, donc pas de fermeture en une fléchette.",[10,148,149],{},"Conséquences :",[47,151,152,159],{},[50,153,154,155,158],{},"Arrive au bull ",[14,156,157],{},"avec une avance de points"," : la fin de leg se joue souvent à qui le ferme en premier, et un retard est dur à combler sur une cible aussi petite.",[50,160,161,162,165],{},"Si l'adversaire a fermé le bull et toi non, chaque fléchette dedans te coûte ",[14,163,164],{},"25 points par marque",". Couvrir devient urgent.",[10,167,168,169,172],{},"Dans Throw, un leg a un ",[14,170,171],{},"nombre maximum de tours"," (20 par défaut). S'il est atteint, le leg va au joueur qui a fermé le plus de cibles, puis au meilleur score. Encore une raison de ne pas traîner sur des points inutiles.",[32,174,176],{"id":175},"le-cut-throat-change-tout","Le cut-throat change tout",[10,178,179,180,183,184,187,188,191],{},"En ",[14,181,182],{},"cut-throat"," (la variante par défaut dans Throw), tout s'inverse : tes marques en trop donnent des points ",[14,185,186],{},"à chaque adversaire encore ouvert"," sur la cible, et c'est le score ",[14,189,190],{},"le plus bas"," qui gagne.",[10,193,194],{},"Ce que ça change dans ta façon de jouer :",[47,196,197,203,213],{},[50,198,199,202],{},[14,200,201],{},"Fermer, c'est se protéger."," Tant qu'une cible est ouverte chez toi, n'importe qui peut te charger dessus. Fermer vite les numéros hauts, c'est fermer les portes les plus dangereuses.",[50,204,205,208,209,212],{},[14,206,207],{},"Vise le leader."," Tu ne choisis pas qui reçoit les points : ils vont à tous ceux qui sont encore ouverts sur cette cible. Cherche donc les cibles où ",[14,210,211],{},"le joueur le mieux placé"," est encore ouvert, et si possible lui seul.",[50,214,215,218],{},[14,216,217],{},"Attention aux alliances de fait."," À trois ou plus, celui qui mène devient vite la cible de tout le monde.",[10,220,221],{},"La logique reste la même qu'en standard, mais inversée : derrière (score trop haut), charge les autres ; devant (score bas), ferme pour ne plus rien recevoir.",[32,223,225],{"id":224},"le-mpr-ta-mesure-de-progrès","Le MPR, ta mesure de progrès",[10,227,228,229,232,233,236],{},"Le ",[14,230,231],{},"MPR"," (marks per round, marques par volée) est la stat de référence au cricket : le nombre moyen de marques que tu poses par volée de 3 fléchettes. Un triple vaut 3 marques, donc un MPR de ",[14,234,235],{},"3"," correspond à l'équivalent d'un triple par volée.",[10,238,239,240,244],{},"Elle ne dépend pas de la tactique de l'adversaire : elle dit simplement combien tu touches. Throw l'affiche en fin de partie, et si tu as un compte, il garde tes marques par tour d'une partie à l'autre pour suivre ta progression (on en parle dans ",[26,241,243],{"href":242},"\u002Fblog\u002Fprogresser-flechettes-statistiques","progresser grâce aux statistiques",").",[10,246,247,248,252],{},"Pour travailler ton cricket entre deux parties, le Shanghai est un excellent complément : il oblige à viser chaque numéro, triples compris. Nos ",[26,249,251],{"href":250},"\u002Fblog\u002Fastuces-shanghai-flechettes","astuces au Shanghai"," t'expliquent comment en tirer le meilleur.",{"title":254,"searchDepth":255,"depth":255,"links":256},"",2,[257,258,259,260,261,262],{"id":34,"depth":255,"text":35},{"id":68,"depth":255,"text":69},{"id":105,"depth":255,"text":106},{"id":134,"depth":255,"text":135},{"id":175,"depth":255,"text":176},{"id":224,"depth":255,"text":225},"2026-10-27","Ouvrir le 20 d'abord, marquer ou fermer, couvrir les numéros adverses, le bull à la fin, le cut-throat et le MPR : la stratégie au cricket, sans prise de tête.","md","cricket-strategy",{},true,"\u002Fblog\u002Fstrategie-cricket-flechettes",{"title":5,"description":264},"blog\u002Fstrategie-cricket-flechettes","XWb0v_W6c2NLzFBdv1L_IQDnHmxktjWO5R78dRxYQqU",{"id":274,"title":275,"body":276,"date":263,"description":513,"extension":265,"key":266,"meta":514,"navigation":268,"path":515,"seo":516,"stem":517,"__hash__":518},"blog_en\u002Fen\u002Fblog\u002Fcricket-darts-strategy.md","Cricket darts strategy: when to score and when to close",{"type":7,"value":277,"toc":505},[278,285,296,300,306,309,327,331,334,340,360,363,367,374,377,388,391,395,405,408,424,431,435,448,451,475,478,482,490,497],[10,279,280,281,284],{},"Between two cricket players of the same standard, the one who knows ",[14,282,283],{},"when to score and when to close"," wins more legs. Accuracy matters, but every visit asks a real tactical question. Here are the principles that make the difference, in standard cricket and in cut-throat.",[10,286,287,288,291,292,30],{},"Quick reminder first: the game is played on 20, 19, 18, 17, 16, 15 and the bull, you need ",[14,289,290],{},"3 marks"," to close a target, and a target you've closed scores points for as long as an opponent still has it open. The full detail is in the ",[26,293,295],{"href":294},"\u002Fen\u002Frules\u002Fcricket","cricket rules",[32,297,299],{"id":298},"start-on-the-20-usually-yes","Start on the 20? Usually, yes",[10,301,302,303,305],{},"There's no set order. But most players open on the ",[14,304,41],{},": it's the target worth the most per mark (bull aside), and the one you already practise at 501. From there, most people work down: 19, 18, 17...",[10,307,308],{},"Two situations where you can break the habit:",[47,310,311,317],{},[50,312,313,316],{},[14,314,315],{},"Your 20 isn't going in tonight",": if your darts keep drifting into the 1 and the 5, switch to the 19 (flanked by the 7 and the 3). A visit with no marks is a visit handed to your opponent.",[50,318,319,322,323,326],{},[14,320,321],{},"Your opponent has already closed the 20"," and is scoring on it: then the question isn't opening any more, it's ",[14,324,325],{},"covering"," (see below).",[32,328,330],{"id":329},"score-or-close-the-points-rule","Score or close: the points rule",[10,332,333],{},"This is THE cricket dilemma. You've closed the 20, your opponent hasn't. Do you keep loading the 20 to pile up points, or go and close the 19?",[10,335,336,337,339],{},"In ",[14,338,78],{}," (highest score wins), one simple rule works well:",[47,341,342,348,354],{},[50,343,344,347],{},[14,345,346],{},"You're behind on points",": score on a target you've closed and your opponent hasn't. You can't win while you're behind, even with everything closed.",[50,349,350,353],{},[14,351,352],{},"You're ahead on points",": close. Every extra target you shut is one your opponent can no longer score on against you.",[50,355,356,359],{},[14,357,358],{},"You're well ahead",": stop chasing more points. A points lead is only there to protect you while you close the rest.",[10,361,362],{},"The classic mistake: spending three visits piling points on the 20 while your opponent quietly closes 19, 18 and 17. Points are insurance, not the goal.",[32,364,366],{"id":365},"covering-your-opponents-numbers","Covering your opponent's numbers",[10,368,369,370,373],{},"When your opponent has closed a target you still have open, ",[14,371,372],{},"every visit they put into it costs you",". Closing that target on your side is called \"covering\": the target goes dead and their advantage disappears.",[10,375,376],{},"When should you cover?",[47,378,379,382],{},[50,380,381],{},"As soon as they start scoring on it and you're behind on points.",[50,383,384,385,387],{},"Especially on a high number (the 20 or the 19), where one visit can be worth ",[14,386,127],{}," with a single treble.",[10,389,390],{},"Comfortably ahead, you can let it run for a bit. But never leave an open target to become their points machine.",[32,392,394],{"id":393},"the-bull-the-endgame-battle","The bull: the endgame battle",[10,396,397,398,401,402,404],{},"The bull is almost always saved for last, because it's the hardest target to close: the outer bull (25) is worth ",[14,399,400],{},"1 mark"," and the bullseye (50) is worth ",[14,403,145],{},". There's no treble, so no closing it with one dart.",[10,406,407],{},"What that means for you:",[47,409,410,417],{},[50,411,412,413,416],{},"Get to the bull ",[14,414,415],{},"with a points lead",": the end of the leg often comes down to who closes it first, and a deficit is hard to claw back on such a small target.",[50,418,419,420,423],{},"If your opponent has closed the bull and you haven't, every mark they land is ",[14,421,422],{},"25 points"," for them. Covering becomes urgent.",[10,425,426,427,430],{},"In Throw, a leg has a ",[14,428,429],{},"maximum number of rounds"," (20 by default). If it's reached, the leg goes to the player with the most closed targets, then to the best score. One more reason not to waste visits on points you don't need.",[32,432,434],{"id":433},"cut-throat-turns-it-all-upside-down","Cut-throat turns it all upside down",[10,436,336,437,439,440,443,444,447],{},[14,438,182],{}," (the default variant in Throw), everything flips: your extra marks hand points ",[14,441,442],{},"to every opponent still open"," on that target, and the ",[14,445,446],{},"lowest"," score wins.",[10,449,450],{},"How that changes your game:",[47,452,453,459,469],{},[50,454,455,458],{},[14,456,457],{},"Closing is your defence."," As long as a target is open on your side, anyone can load points onto you there. Shutting the high numbers early closes the most dangerous doors.",[50,460,461,464,465,468],{},[14,462,463],{},"Go after the leader."," You don't choose who gets the points: they go to everyone still open on that target. So look for targets where ",[14,466,467],{},"the best placed player"," is still open, ideally on their own.",[50,470,471,474],{},[14,472,473],{},"Watch out for unspoken alliances."," With three or four players, whoever leads quickly becomes everyone's target. Leading too early isn't always a gift.",[10,476,477],{},"The logic is the same as standard cricket, just reversed: behind (score too high), load the others; ahead (score low), close so nothing more comes your way.",[32,479,481],{"id":480},"mpr-your-measure-of-progress","MPR: your measure of progress",[10,483,484,486,487,489],{},[14,485,231],{}," (marks per round) is the go-to cricket stat: the average number of marks you land per visit of 3 darts. A treble is 3 marks, so an MPR of ",[14,488,235],{}," is the equivalent of one treble every visit.",[10,491,492,493,244],{},"It's a good measure because it doesn't depend on your opponent's tactics: it simply tells you how much you're hitting. Throw shows it at the end of the game, and if you have an account it keeps your marks per round from one game to the next so you can follow your progress (more on that in ",[26,494,496],{"href":495},"\u002Fen\u002Fblog\u002Fimprove-at-darts-with-stats","improving at darts with stats",[10,498,499,500,504],{},"To sharpen your cricket between games, Shanghai is a great companion: it makes you aim at every number, trebles included. Our ",[26,501,503],{"href":502},"\u002Fen\u002Fblog\u002Fshanghai-darts-tips","Shanghai tips"," show you how to get the most out of it.",{"title":254,"searchDepth":255,"depth":255,"links":506},[507,508,509,510,511,512],{"id":298,"depth":255,"text":299},{"id":329,"depth":255,"text":330},{"id":365,"depth":255,"text":366},{"id":393,"depth":255,"text":394},{"id":433,"depth":255,"text":434},{"id":480,"depth":255,"text":481},"Start on the 20 or not, score or close, cover your opponent's numbers, save the bull for last, play cut-throat and track your MPR: cricket strategy made simple.",{},"\u002Fen\u002Fblog\u002Fcricket-darts-strategy",{"title":275,"description":513},"en\u002Fblog\u002Fcricket-darts-strategy","tDKaeT2Sk00jbhXDlHhMUaaGkOaOJca7kkpGiFTF3b4",1794595395919]