[{"data":1,"prerenderedAt":509},["ShallowReactive",2],{"rule-\u002Fen\u002Frules\u002Fx01":3,"rule-other-\u002Fen\u002Frules\u002Fx01":272},{"id":4,"title":5,"body":6,"description":260,"extension":261,"key":262,"meta":263,"name":264,"navigation":265,"order":266,"path":267,"seo":268,"stem":269,"summary":270,"__hash__":271},"rules_en\u002Fen\u002Frules\u002Fx01.md","501 (x01) rules",{"type":7,"value":8,"toc":249},"minimark",[9,18,23,30,34,51,55,58,81,88,92,99,110,114,192,228,231,235,242,246],[10,11,12,13,17],"p",{},"x01 is the most played darts game in the world, the one you see on TV. The idea fits in one sentence: you start from a score, bring it down with every visit, and the first player to hit ",[14,15,16],"strong",{},"exactly zero"," wins. 501 is the classic, and Throw also offers 101 (a quick game), 301, 701 and 1001.",[19,20,22],"h2",{"id":21},"the-goal","The goal",[10,24,25,26,29],{},"Every player starts from the same score (501 by default). The points of each visit are ",[14,27,28],{},"subtracted"," from what you have left. To win the leg you need to land on zero exactly, following the chosen finishing rule (usually a double).",[19,31,33],{"id":32},"how-a-turn-works","How a turn works",[35,36,37,45,48],"ul",{},[38,39,40,41,44],"li",{},"Each player throws ",[14,42,43],{},"3 darts"," per turn, in playing order.",[38,46,47],{},"A dart scores the value of the segment it lands in: single, double (x2) or treble (x3). The outer bull is worth 25, the bullseye 50.",[38,49,50],{},"The total of your 3 darts comes off your score. From 501, T20, T20, S20 (140) leaves you on 361.",[19,52,54],{"id":53},"busts","Busts",[10,56,57],{},"You bust when a dart:",[35,59,60,67,74],{},[38,61,62,63,66],{},"takes you ",[14,64,65],{},"below zero",";",[38,68,69,70,73],{},"leaves you on ",[14,71,72],{},"1"," when you must finish on a double (you can't check out from 1);",[38,75,76,77,80],{},"reaches zero ",[14,78,79],{},"without meeting the out rule"," (say, a single under double out).",[10,82,83,84,87],{},"When that happens the ",[14,85,86],{},"whole turn is void",": your score goes back to where it was at the start of the turn, darts thrown before the bust included, and play passes to the next player.",[19,89,91],{"id":90},"winning-a-leg-and-the-match","Winning a leg and the match",[10,93,94,95,98],{},"First to exactly zero wins the leg. Matches are played as ",[14,96,97],{},"best of",": in a best of 3, the first to win 2 legs takes the match. Each new leg starts everyone back at the starting score, and the next player in the rotation throws first.",[10,100,101,102,105,106,109],{},"To avoid endless legs, Throw sets a ",[14,103,104],{},"maximum number of turns per leg",". If nobody has checked out when it's reached, the leg goes to the player with the ",[14,107,108],{},"lowest score left"," (on a tie, the first of them in playing order).",[19,111,113],{"id":112},"options-in-throw","Options in Throw",[115,116,117,133],"table",{},[118,119,120],"thead",{},[121,122,123,127,130],"tr",{},[124,125,126],"th",{},"Option",[124,128,129],{},"Choices",[124,131,132],{},"Default",[134,135,136,148,159,170,181],"tbody",{},[121,137,138,142,145],{},[139,140,141],"td",{},"Starting score",[139,143,144],{},"101, 301, 501, 701, 1001",[139,146,147],{},"501",[121,149,150,153,156],{},[139,151,152],{},"In rule",[139,154,155],{},"Straight in, Double in, Master in",[139,157,158],{},"Straight in",[121,160,161,164,167],{},[139,162,163],{},"Out rule",[139,165,166],{},"Double out, Master out, Straight out",[139,168,169],{},"Double out",[121,171,172,175,178],{},[139,173,174],{},"Legs",[139,176,177],{},"Best of 1 to 11 (odd numbers)",[139,179,180],{},"Best of 1",[121,182,183,186,189],{},[139,184,185],{},"Max turns per leg",[139,187,188],{},"5 to 50, in steps of 5",[139,190,191],{},"15",[35,193,194,199,205,211,216,222],{},[38,195,196,198],{},[14,197,158],{},": every dart counts from the start.",[38,200,201,204],{},[14,202,203],{},"Double in",": you have to hit a double before you start scoring. Darts before it don't count, the double itself does.",[38,206,207,210],{},[14,208,209],{},"Master in",": same idea, but a double or a treble opens your score.",[38,212,213,215],{},[14,214,169],{},": the standard rule, finish on a double.",[38,217,218,221],{},[14,219,220],{},"Master out",": finish on a double or a treble.",[38,223,224,227],{},[14,225,226],{},"Straight out",": finish on zero with any dart.",[10,229,230],{},"The bullseye (50) always counts as a double.",[19,232,234],{"id":233},"checkouts","Checkouts",[10,236,237,238,241],{},"Finishing a leg is a skill of its own. The combination that takes you to zero is called a ",[14,239,240],{},"checkout",", and the biggest one under double out is 170 (T20, T20, bull). While you throw, Throw suggests a finish that fits the darts you have left, favouring the doubles players like (D20, D16, D10). When no finish is possible, it suggests the dart that leaves you a good double for next turn. Your average per visit is shown live too.",[19,243,245],{"id":244},"with-throw","With Throw",[10,247,248],{},"Set your phone up beside the board: the camera scores every dart on its own and counts your score down live, busts included. If a dart is misread, tap its slot to fix it and everything is recalculated. Pull your darts out, the visit is confirmed, next player. From 1 to 8 players.",{"title":250,"searchDepth":251,"depth":251,"links":252},"",2,[253,254,255,256,257,258,259],{"id":21,"depth":251,"text":22},{"id":32,"depth":251,"text":33},{"id":53,"depth":251,"text":54},{"id":90,"depth":251,"text":91},{"id":112,"depth":251,"text":113},{"id":233,"depth":251,"text":234},{"id":244,"depth":251,"text":245},"Darts 501 and x01 rules explained: start from 101, 301, 501, 701 or 1001, double out, busts, legs and checkouts. Everything you need to play with Throw.","md","x01",{},"501 (x01)",true,1,"\u002Fen\u002Frules\u002Fx01",{"title":5,"description":260},"en\u002Frules\u002Fx01","Count down from 501 to exactly zero, finishing on a double.","4-wq5Jhl6c2AV93xFtt-Hzg05DqgFY2Iitxmlr2f-e0",{"id":273,"title":274,"body":275,"description":502,"extension":261,"key":262,"meta":503,"name":264,"navigation":265,"order":266,"path":504,"seo":505,"stem":506,"summary":507,"__hash__":508},"rules_fr\u002Fregles\u002Fx01.md","Règles du 501 (x01)",{"type":7,"value":276,"toc":493},[277,284,288,295,299,314,318,321,343,350,354,360,371,375,440,473,476,480,486,490],[10,278,279,280,283],{},"Le x01 est le jeu de fléchettes le plus joué au monde, celui des compétitions à la télé : tu pars d'un score, tu le fais descendre à chaque volée, et le premier à tomber ",[14,281,282],{},"exactement à zéro"," gagne. Le 501 est la version reine, Throw propose aussi le 101 (une partie express), le 301, le 701 et le 1001.",[19,285,287],{"id":286},"le-but-du-jeu","Le but du jeu",[10,289,290,291,294],{},"Chaque joueur commence avec le même score de départ (501 par défaut). Les points de chaque volée sont ",[14,292,293],{},"soustraits"," de ton restant. Pour gagner le leg, il faut arriver à zéro pile, en respectant la règle de sortie choisie (en général, finir sur un double).",[19,296,298],{"id":297},"comment-se-joue-un-tour","Comment se joue un tour",[35,300,301,308,311],{},[38,302,303,304,307],{},"Chaque joueur lance ",[14,305,306],{},"3 fléchettes"," par tour, chacun son tour dans l'ordre de jeu.",[38,309,310],{},"Une fléchette vaut la valeur du secteur touché : simple, double (x2) ou triple (x3). Le bull extérieur vaut 25, le bull central 50.",[38,312,313],{},"Le total des 3 fléchettes est retiré de ton restant. Exemple : à 501, une volée T20, T20, S20 (140) te laisse à 361.",[19,315,317],{"id":316},"le-bust-quand-le-tour-est-annulé","Le bust : quand le tour est annulé",[10,319,320],{},"Tu « busts » si une fléchette :",[35,322,323,330,336],{},[38,324,325,326,329],{},"fait passer ton restant ",[14,327,328],{},"sous zéro"," ;",[38,331,332,333,335],{},"te laisse à ",[14,334,72],{}," alors que la sortie exige un double (impossible de finir sur 1) ;",[38,337,338,339,342],{},"t'amène à zéro ",[14,340,341],{},"sans respecter la règle de sortie"," (par exemple un simple en double out).",[10,344,345,346,349],{},"Dans ce cas, ",[14,347,348],{},"tout le tour est annulé"," : ton restant revient à ce qu'il était au début du tour, même les fléchettes d'avant le bust ne comptent pas, et la main passe au joueur suivant.",[19,351,353],{"id":352},"gagner-un-leg-et-le-match","Gagner un leg et le match",[10,355,356,357,359],{},"Le premier à zéro pile gagne le leg. Un match se joue en ",[14,358,97],{}," : en best of 3, le premier à 2 legs gagnés remporte le match. Au leg suivant, tout le monde repart du score de départ et c'est le joueur suivant dans l'ordre de jeu qui commence.",[10,361,362,363,366,367,370],{},"Pour éviter les legs interminables, Throw fixe un ",[14,364,365],{},"nombre maximum de tours par leg",". Si personne n'a fini quand il est atteint, le leg revient au joueur qui a le ",[14,368,369],{},"restant le plus bas"," (en cas d'égalité, au premier d'entre eux dans l'ordre de jeu).",[19,372,374],{"id":373},"les-options-dans-throw","Les options dans Throw",[115,376,377,389],{},[118,378,379],{},[121,380,381,383,386],{},[124,382,126],{},[124,384,385],{},"Choix possibles",[124,387,388],{},"Par défaut",[134,390,391,400,411,421,430],{},[121,392,393,396,398],{},[139,394,395],{},"Score de départ",[139,397,144],{},[139,399,147],{},[121,401,402,405,408],{},[139,403,404],{},"Entrée",[139,406,407],{},"Entrée libre, Double in, Master in",[139,409,410],{},"Entrée libre",[121,412,413,416,419],{},[139,414,415],{},"Sortie",[139,417,418],{},"Double out, Master out, Sortie libre",[139,420,169],{},[121,422,423,425,428],{},[139,424,174],{},[139,426,427],{},"Best of 1 à 11 (nombres impairs)",[139,429,180],{},[121,431,432,435,438],{},[139,433,434],{},"Tours max par leg",[139,436,437],{},"5 à 50, par pas de 5",[139,439,191],{},[35,441,442,447,452,457,462,467],{},[38,443,444,446],{},[14,445,410],{}," : toutes les fléchettes comptent dès le début.",[38,448,449,451],{},[14,450,203],{}," : il faut toucher un double pour commencer à marquer. Les fléchettes d'avant ne comptent pas, celle du double compte.",[38,453,454,456],{},[14,455,209],{}," : pareil, mais un double ou un triple ouvre le score.",[38,458,459,461],{},[14,460,169],{}," : la règle classique, finir à zéro sur un double.",[38,463,464,466],{},[14,465,220],{}," : finir sur un double ou un triple.",[38,468,469,472],{},[14,470,471],{},"Sortie libre"," : finir à zéro avec n'importe quelle fléchette.",[10,474,475],{},"Partout, le bull à 50 compte comme un double.",[19,477,479],{"id":478},"le-checkout","Le checkout",[10,481,482,483,485],{},"Finir un 501, c'est tout un art : on appelle ",[14,484,240],{}," la combinaison qui ramène à zéro. Le plus gros checkout possible en double out est 170 (T20, T20, bull 50). Pendant ta volée, Throw te souffle un chemin de finish adapté aux fléchettes qu'il te reste, en privilégiant les doubles que les joueurs aiment (D20, D16, D10). Quand aucun finish n'est possible, il te propose la fléchette qui te laisse un bon double pour le tour suivant. L'écran affiche aussi ta moyenne par volée.",[19,487,489],{"id":488},"avec-throw","Avec Throw",[10,491,492],{},"Pose ton téléphone sur le côté de la cible : la caméra compte chaque fléchette toute seule et décompte ton restant en direct, bust compris. Si une fléchette est mal lue, un tap sur sa case suffit pour la corriger, et le restant se recalcule. Tu retires tes fléchettes, la volée est validée, c'est au suivant. De 1 à 8 joueurs.",{"title":250,"searchDepth":251,"depth":251,"links":494},[495,496,497,498,499,500,501],{"id":286,"depth":251,"text":287},{"id":297,"depth":251,"text":298},{"id":316,"depth":251,"text":317},{"id":352,"depth":251,"text":353},{"id":373,"depth":251,"text":374},{"id":478,"depth":251,"text":479},{"id":488,"depth":251,"text":489},"Règles du 501 et du x01 aux fléchettes : départ à 101, 301, 501, 701 ou 1001, double out, bust, legs et checkout. Tout ce qu'il faut pour jouer avec Throw.",{},"\u002Fregles\u002Fx01",{"title":274,"description":502},"regles\u002Fx01","Descends de 501 à zéro pile, et finis sur un double.","WzE-cQPrtiiGost05NOxF9pz9QwOEGB5htIMBQiii20",1794595394578]