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501 checkout chart: every double-out finish from 170 to 2

In 501, scoring heavy isn't enough: you have to land on exactly zero, and on a double. That's where legs are won and lost. Here's the checkout chart worth learning, plus the handful of principles that stop you getting stuck on 1.

How checkouts work in double out

In 501 double out, your last dart has to land in a double (the outer ring) or the inner bull worth 50, which counts as a double. Go below zero, drop to 1, or hit zero with a single or a treble, and it's a bust: the whole visit is wiped and your score goes back to what it was before the turn.

You get 3 darts per visit, so finishes come in one, two or three darts.

The highest checkout: 170

The biggest checkout in the game is 170: T20, T20, Bull (60 + 60 + 50), nicknamed "the big fish". Below it, the big finishes all go through the bull or through two trebles and a big double.

The numbers you can't finish in three darts

Under 170, seven numbers can't be checked out in a single visit, whatever you do: 169, 168, 166, 165, 163, 162 and 159. They're known as the bogey numbers. Land on one and your visit is all about setting up the next.

With two darts, the highest finish is 110 (T20, Bull), and 109, 108, 106, 105, 103, 102 and 99 can't be done in two.

Three-dart checkouts (170 to 101)

T = treble (x3), D = double (x2), S = single, 25 = outer bull, Bull = inner bull (50). Most numbers have several routes: this is a classic one for each.

LeftCheckoutLeftCheckout
170T20 T20 Bull135T20 T17 D12
167T20 T19 Bull134T20 T14 D16
164T20 T18 Bull133T20 T19 D8
161T20 T17 Bull132T20 T16 D12
160T20 T20 D20131T20 T13 D16
158T20 T20 D19130T20 T18 D8
157T20 T19 D20129T19 T16 D12
156T20 T20 D18128T18 T14 D16
155T20 T19 D19127T20 T17 D8
154T20 T18 D20126T19 T19 D6
153T20 T19 D1812525 T20 D20
152T20 T20 D16124T20 T16 D8
151T20 T17 D20123T19 T16 D9
150T20 T18 D18122T18 T20 D4
149T20 T19 D16121T20 T11 D14
148T20 T16 D20120T20 S20 D20
147T20 T17 D18119T19 T12 D13
146T20 T18 D16118T20 S18 D20
145T20 T15 D20117T20 S17 D20
144T20 T20 D12116T20 S16 D20
143T20 T17 D16115T20 S15 D20
142T20 T14 D20114T20 S14 D20
141T20 T19 D12113T20 S13 D20
140T20 T20 D10112T20 S12 D20
139T20 T13 D20111T20 S11 D20
138T20 T18 D12109T20 S9 D20
137T20 T19 D10108T20 S8 D20
136T20 T20 D8106T20 S6 D20

Between 101 and 110, some finishes also take just two darts: 110 (T20 Bull), 107 (T19 Bull), 104 (T18 Bull), 101 (T17 Bull). For 105, 103 and 102 you need three: T20 S5 D20, T19 S6 D20, T20 S10 D16.

Two-dart checkouts (100 to 61)

This is the range where a decent player wants to finish in two, keeping a dart in hand.

LeftCheckoutLeftCheckout
100T20 D2080T20 D10
98T20 D1979T19 D11
97T19 D2078T18 D12
96T20 D1877T19 D10
95T19 D1976T20 D8
94T18 D2075T17 D12
93T19 D1874T14 D16
92T20 D1673T19 D8
91T17 D2072T16 D12
90T18 D1871T13 D16
89T19 D1670T10 D20
88T16 D2069T19 D6
87T17 D1868T20 D4
86T18 D1667T17 D8
85T15 D2066T10 D18
84T20 D126525 D20
83T17 D1664T16 D8
82Bull D1663T13 D12
81T19 D1262T10 D16
6125 D18

99 is the only number in this range that needs three darts: T19 S10 D16, for example.

From 60 down to 2: keep it simple

  • 41 to 60: a single, then D20. On 57, S17 then D20. On 50, you can also go straight for the bull.
  • 40 or under, even number: straight at the double, half of what's left. 40 = D20, 32 = D16, 16 = D8.
  • Odd number: a single to bring you back to an even double. 39 = S7 D16, 33 = S1 D16, 25 = S9 D8, 15 = S7 D4.

The golden rule: leave an even double

Players love D16 (32), D20 (40) and D8 (16) for one simple reason: miss the double into the single and you're still on an even number, so still on a double. Miss D16 into the 16 and you're left on 16, which is D8. Miss again and you're on 8, which is D4. Then D2, then D1.

An odd double like D19 (38) works the other way: miss into the single and you're left on 19, which costs you an extra dart to get back onto a double. So when you're setting up a finish, aim to leave 32 or 40, not 38 or 34.

With Throw

During an x01 game, Throw shows a checkout route suited to the darts you have left in the visit, favouring the doubles players like. When no finish is on, it suggests the dart that leaves you a good double for next time. The phone scores your darts on its own, busts included, so all you have to do is aim. To get going, install the app, and if you're new to the game, have a look at the x01 variants.

Automatic darts scoring with your phone camera.

RulesBlogInstallPersonal, non-commercial project.dart-sense calibration model (bnww), CC BY-NC 4.0. darts-model tip model (ahie), Apache-2.0.