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Darts cricket rules

Cricket is the other pub classic next to 501. There's no counting down here: you fight to close targets, then score points on the ones your opponents haven't closed yet. It's as much about tactics as it is about accuracy.

The goal

The game uses 7 targets: the numbers 20, 19, 18, 17, 16, 15 and the bull. To win, you need to have closed every target and be ahead on points (highest or lowest score, depending on the variant).

How a turn works

Each player throws 3 darts per turn. Only darts in one of the game's targets count, anything else does nothing.

HitMarks
Single1
Double2
Treble3
Outer bull (25)1
Bullseye (50)2

A target is closed once you have 3 marks on it, so a treble closes a number in one dart.

Scoring

Once you've closed a target, every extra mark on it is worth points equal to the target's value (20 for the 20, 25 for the bull), as long as at least one opponent still has it open. Closed the 20 and hit a treble 20? That's 60 points.

When every player has closed a target, it's dead: darts in it no longer count.

Variants in Throw

Cut-throat (default): your extra marks give the points to every opponent still open on that target. You're loading points onto the others, and the lowest score wins. It's the nastiest version and the most popular with three or more players.

Standard: your extra marks score for you, as long as an opponent is still open. The highest score wins.

Crazy (option, off by default): instead of 15 to 20, the 6 numbers are drawn at random from 1 to 20 and redrawn every round. A number closed by at least one player is locked and stays on the board. The bull is always in play. Your marks are remembered: if a number drops out and comes back later, you pick up where you left off.

Winning a leg and the match

You win the leg as soon as you've closed every target on the board and your score allows it:

  • in Cut-throat, your score must be the lowest (or tied for lowest);
  • in Standard, it must be the highest (or tied for highest).

If everything is closed but the score isn't there yet, keep scoring (or keep the others loaded) until you get ahead.

Matches are played as best of 1 to 11 legs (odd numbers, 1 by default). A maximum number of rounds per leg (20 by default, adjustable from 10 to 50) keeps games from dragging on: once reached, the leg goes to the best placed player, first on closed targets, then on score in the variant's direction, then on playing order.

At the end of the game Throw shows everyone's MPR (marks per round), the go-to cricket stat.

With Throw

Your phone's camera reads each dart and ticks the marks off the board for you, points included. A misread dart is fixed with a tap on its slot, and the board is recalculated. From 1 to 8 players.

Play this game

Automatic darts scoring with your phone camera.

RulesBlogInstallPersonal, non-commercial project.dart-sense calibration model (bnww), CC BY-NC 4.0. darts-model tip model (ahie), Apache-2.0.